package game.graphics.shader
{
	import away3d.core.base.*;
	import away3d.core.managers.*;
	import flash.display3D.*;
	import game.graphics.away3d.*;
	
	public class RxShaderFamilyWorldObject extends RxShaderFamilyUVProjectBase
	{
		public static const FEATURE_DEFAULT:uint = 0;
		public static const FEATURE_NO_ZKILL:uint = 1;
		public static const FEATURE_UNLIT:uint = 2;
		public static const FEATURE_SOLID_COLOR:uint = 4;
		public static const FEATURE_HIGHLIGHT:uint = 8;
		public static const FEATURE_XRAY:uint = 16;
		
		public function RxShaderFamilyWorldObject(param1:Context3D)
		{
			super(param1);
		}
	}
}